Bug Number |
Description |
|
|
Animation |
|
MAYA-23241 |
Fixed crash undoing the merge of animLayers. |
MAYA-25123 |
Fixed HIK regression causing spine joints to have unexpected transform values after characterization. |
MAYA-25127 |
Fixed hang in Graph Editor when massive numbers of keys are selected. |
MAYA-25620 |
Animation not updated when setting a key with animation layers. |
MAYA-25717 |
Fixed skinCluster binding issue. |
MAYA-26089 |
Fixed issue with smooth skin clusters and popping vertices when painting weights. |
MAYA-26093 |
HIK : Baking auxiliary effector is corrupting referenced file. |
MAYA-26221 |
Global scale in HumanIK not working on Mac and Linux. |
|
|
Modeling |
|
MAYA-21980 |
Pre-selection highlighting flickers when camera-based selection is enabled. |
MAYA-22931 |
Detach edge breaks locked vertex normal. |
MAYA-23694 |
Fixed mismatch of vertex normal method on shape node.
|
MAYA-22948 |
Selection Constraints do not work with Marquee.
|
MAYA-25787 |
Fixed crash when using Artisan on a mesh with no UVs. |
MAYA-25797 |
Fixed a crash when changing display mode after lattice work. |
MAYA-26348 |
Remove the In View Messaging for soft select radius for better performance of Soft Selection Tool. |
MAYA-26500 |
polyEdgeToCurve crashes when evaluating inputComponents if inputMesh is invalid. |
MAYA-24840 |
Fixed an undo crash when using the Multi-Cut tool. |
MAYA-25524 |
Polygon Constraint window "Reset and close" button randomly crashes |
MAYA-26697 |
Surface Precision set to “High” causes NURBS in shaded mode to be drawn offset |
MAYA-23938 |
Quad draw: construction history is always created when using quad draw and a transform constraint |
MAYA-23070 |
Crash when doing a polySeparate on some meshes |
|
|
Platforms |
|
MAYA-24829 |
Maya on Mac OS X hangs on exit in TCIPClient::shutdown |
MAYA-26539 |
CERs on Mac OS X 10.9 cannot get assigned to buckets |
|
|
Dynamics |
|
MAYA-18962 |
Maya crashes when creating Lattice deformer for nParticle that has been converted to Polygon. |
|
|
API |
|
MAYA-20555 |
Panel tear off causes crash when a plug-in tool is active. |
MAYA-24579 |
Fixed a problem in the .Net dagexplorer (wpfexample) sample plug-in. |
MAYA-25019 |
Can't unload plug-ins that are derived from MPxDataType. |
|
|
File Referencing - Reference Edits |
|
MAYA-25752 |
File referencing: post-load callback massively increasing load times (complicated by nodeEditorPanel data).
|
MAYA-26262 |
Fixed a crash with export as reference.
|
MAYA-26477 |
Parent reference edits are not persistent.
|
|
|
mental ray |
|
MAYA-20369 |
Fixed a problem where Mayatomr plug-in was causing the scene to prompt to save even when it was unchanged.
|
|
|
Rendering |
|
MAYA-25074 |
Fix for UV Texture Editor with legacy style plug-in shaders. |
MAYA-25246 |
Fixed crash after selecting Use Selected Lights for lighting on new scene.
|
MAYA-24958 |
Fixed a crash with batch playblasts on Mac OS X if "-showOrnaments" is disabled.
|
MAYA-24396 |
Camera aim and up cannot be selected in Viewport 2.0.
|
MAYA-24395 |
Skinning: Mesh display is incorrect when zooming out of Viewport 2.0 while in the Paint Skin Weights Tool.
|
MAYA-26489 |
Batch render does not render ornaments (HUD) when using the Maya Hardware 2.0 renderer.
|
MAYA-24121 |
"Show ornaments" toggle does not work in Viewport 2.0 playblasts |
MAYA-17875 |
Apparent interaction between viewport plug-ins and mental ray IBL “Hardware Exposure” |
|
|
Scene Assembly |
|
MAYA-24498 |
Fixed scene assembly issue where some edits would persist unexpectedly when switching representations.
|
MAYA-25047 |
MPxAssembly node compute method is now invoked when necessary.
|
|
|
UI General |
|
MAYA-25920 |
Removed a previous windows optimization that is no longer needed, which caused a slowdown in the Graph Editor on Mac OS X and Linux.
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