Some mental ray materials are now classified as “Legacy Materials” in Maya 2014. Unfortunately, there is an issue where these materials will not appear with swatches or shading groups. Here is a list of the materials affected:
mib_glossy_reflection
mib_glossy_refraction
builtin_bsdf_architectural
builtin_bsdf_architectural_comp
builtin_bsdf_ashikhmin
builtin_bsdf_carpaint
builtin_bsdf_lambert
builtin_bsdf_mirror
builtin_bsdf_phong
path_material
mib_illum_lambert
mib_illum_phong
mib_illum_blinn
mib_illum_cooktorr
mib_illum_ward
mib_illum_ward_deriv
path_material
transmat
dgs_material
dielectric_material
To work around this issue, download the attached “mentalrayCustomNodeClass.mel” file and copy it into mentalrayForMaya2014/scripts. This will revert the mental ray material classifications to their Maya 2013-state.
Download MentalrayCustomNodeClass
Cheers!
Nelson
hey nelson , isn't there any manual on how to create this nodes without using the mel script ? i will appreciate if you can explain this to me , or just help me to figure out what are the new options in order to create glass material as dielectric material.
Posted by: roman horol | 25/05/2013 at 07:05 PM