There are some instances in Maya 2013 in which a user is modifying the UV of a particular mesh but viewport 2.0 is not updating as these changes occur. Image below shows viewport failing to register the changes made in the UV Texture Editor. While this is a known issue with our development team we have a simple workarond that can be used.
While one method is to simply switch back to the default viewport it may not show some of the more advance features such as a normal maps unless you go into the shading network and re-map the texture to show up in default viewport.
The other option is to simply make some changes to the UV's in Viewport 2.0 and force the refresh of viewport 2.0. in command line simply use the command below to reset the viewport.
ogs -reset
This can be added to a hotkey or even a shelf button for quicker access.
Cheers!
Nelson
I second Nicks opinion
not one of the 3 options do what I really would like, which is solid support for transparency and animated textures.
motion blur and Ambient occlusion are lovely but Id rather have the more simple features fixed up first
-
thanks
Tom
Posted by: Tom Painter | 13/11/2012 at 07:08 PM
I hope these issues are addressed with viewport 2.0. Maya is in an odd state now where only certain things work in viewport type a,b or c and in rendering things only work in software or mental ray. You are making a program that is extremely confusing and frustrating for your user base. I have used Maya from version one, I'm really starting to question if it is time to switch to another application.
Posted by: Nick | 30/08/2012 at 05:08 PM
We are having issue with Viewport 2.0 in Maya 2013 while taking a Play blast Texture of Characters keeps swapping between each others and after few frames the mesh turn black
Any help on this could be highly appreciated
Posted by: ammay | 03/07/2012 at 08:32 PM