I am glad to say that we have released Maya 2013 Service Pack 1 to the world. This release is packed with a load of fixes and well worth the install.
Please download Maya 2013 sp1 from the Autodesk site.
What’s Fixed
MAYA‐126 Set key on many components is slow
MAYA‐142 Crash when attaching a Checker texture to Frequency ratio of the Noise node
MAYA‐146 Stereo cam viewport breaks when tearing off and saving display state
MAYA‐155 Undo sometimes creates keyframe where timeline indicator is
MAYA‐890 DWG_DCE export from command line causes crash
MAYA‐1975 Marking menus slower with fast gestures
MAYA‐2172 Load default settings reference option doesn't work on load reference
MAYA‐3199 Preserve load states when importing a file with references
MAYA‐4502 Use object’s full DAG path when applying reference edits
MAYA‐5115 Extension consistency for JPEG images
MAYA‐6155 Playblast in Sequencer: imagePlane is off by 1 frame
MAYA‐6350 Quotes and backslashes in render or animation layers causing issues
MAYA‐7444 mental ray adds multiple scriptJobs for every render
MAYA‐7897 Context tool with custom cursor doesn't work
MAYA‐8247 Integrate python confirmDialog fails silently when invalid flag used
MAYA‐8615 Make Hue value floating point for the new Color Chooser
MAYA‐9381 Image plane attributes not always accessible
MAYA‐9689 Unnecessary attrCtx created on right‐click to marking menu
MAYA‐10338 Maya Fluids Auto Resize Bounding performance lag
MAYA‐10420 Unable to create constraints when hairs or CVs are deleted
MAYA‐10611 Assigning new hair system to nHair system with Paint Effects output causes crash
MAYA‐10675 nHair collision display may not draw if node is out of view
MAYA‐10679 Maya scene with corrupt UVs causes mental ray renderer crash
MAYA‐10689 Constraint creation fails when connecting input hair and an existing constraint
MAYA‐10719 Adding custom passes causes a ray explosion and performance issue
MAYA‐10736 Incorrect particle motion blur at emission with mental ray
MAYA‐10773 Some EXR files no longer load properly
MAYA‐10820 mental ray batch render produces incorrect results with animated node connections
MAYA‐10854 TobjImport::cleanupMesh() needs optimization
MAYA‐10916 Hotbox gestures with right mouse button causes crash
MAYA‐10932 Problems on non‐interactive nParticle creation
MAYA‐11154 Problem with mental ray shadow shader
MAYA‐11230 follicleShape simulation method turned to static after simulation causes crash
MAYA‐11245 Fields are no longer working with nHair
MAYA‐11267 Changing area light shape after duplicating causes an error
MAYA‐11428 HIK: Offset on Hips effector offsets other body parts on manipulation
MAYA‐11430 Delete key resets values to zero when Show Buffer Curves is enabled
MAYA‐11452 Hair may move even when no forces (internal or external) are applied
MAYA‐11537 Manipulation rotation glitches on aligned rig
MAYA‐11603 Spacebar used to switch views while moving components causes conflicts with Undo
MAYA‐11607 Mac: problem with One Click Maya‐Mudbox
MAYA‐11750 Playback of hair after file load without rewinding causes crash
MAYA‐11787 Merge UV doesn't work on non‐default UV set
MAYA‐12093 Fluid emission direction incorrect when fluid is rotated
MAYA‐12128 Reposition using middle mouse button doesn't work with Rotate Tool
MAYA‐12151 Character set interferes with getAttr ‐t command
MAYA‐12176 Referenced object on animLayer cannot be removed from AnimLayer
MAYA‐12209 Field Width cannot be changed in the Channel Box
MAYA‐12384 Close (‘x’ button) and Save/Cancel scene causes crash
MAYA‐12409 Alpha value of float texture image is changed by HDR Image Preview Options
MAYA‐12513 Increase Camera Sequencer frame limits
MAYA‐12663 Animation on locators doesn't update when playing or scrubbing the Timeline
MAYA‐12802 Unloading DirectConnect causes crash
MAYA‐12812 itemFilter as read‐only node causes crash
MAYA‐12819 Numerical errors in Camera Sequencer and Trax Editor at ~ 100 000 frames or more
MAYA‐12833 Middle mouse button during Create Polygon Tool or Append Polygon Tool causes crash in Japanese and Simplified Chinese versions
MAYA‐12885 Tearing off a stereo panel a second time causes crash
MAYA‐12943 Add rig sync on set key in full body/body part modes
MAYA‐12951 HIK: In Selection mode, make “Align Control Rig” on by default
MAYA‐12958 Make it possible to detect render requests from Playblast renders or Viewport draw
MAYA‐13026 MCommandResult always returns resultType 0
MAYA‐13109 Using blastCmd with devkit plug‐ins causes crash
MAYA‐13141 Pressing '3' for polygon mesh causes custom viewport crash
MAYA‐13207 HLSL plug‐in does not support the standard set of annotations and semantics
MAYA‐13270 Attaching existing cache file attaches hair cache as a geometry cache
MAYA‐13271 Failure when deleting frames with nHair cache
MAYA‐13273 Add and blend new nHair and the cache connects subsequent nodes incorrectly
MAYA‐13274 Rewinding with appendCache for hair causes ‘off by one frame’ error
MAYA‐13309 HIK: Rotating FK shoulder effector in body part repositions the rig in full body
MAYA‐13518 HUD buttons broken Viewport 2.0
Enjoy!
Nelson
Thanks Nelson.
Be aware, it affects MANY mental ray nodes including bump for mia_material, hdr for user_ibl to anything requiring certain connections.
This also affects custom and in-house shaders. Please push this forward!
Posted by: David | 26/06/2012 at 11:15 PM
In regards to the Drag + Drop. I'm not sure if I fully understand the issue. Can you provide steps as to what exactly you are doing.
I can drag and drop nodes from the hypershade to AE without any issues.
Posted by: Nelson Cruz | 26/06/2012 at 10:14 PM
In regards to the mental ray texture issue I can reproduce it and have logged this with our development team. While I could not map a texture through the Attribute editor I could push the connection through with connectAttr command.
ie. connectAttr -f file1.message mib_lookup_spherical1.tex;
Posted by: Nelson Cruz | 26/06/2012 at 10:10 PM
Yeah, drag+drop works in the Node Editor, but not in the Attribute Editor now. sigh.
Posted by: Mark | 26/06/2012 at 05:34 AM
I'm having an embarrassing problem.
Create a mib_lookup_spherical for example. Where there used to be a texture connection for a mentalrayTexture node, there's now "map" but it's greyed out. I cannot seem to access it or connect anything unless I use the connection editor.
This is true of a LOT of mental ray nodes where there was a texture or shader connection. I cannot seem to get this confirmed because it's apparently difficult for people to get a download completed.
Can you confirm this? Is this some UI change and I'm not operating it correctly?
Posted by: David | 26/06/2012 at 04:33 AM