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I'm looking for a way to make a frasnel shading effect on a real-time shader in Maya's viewport 2.0

I'm trying to hook it up the way I would in a Maya/Mental Ray render where you take the facing ratio of a sample info node an pipe that into the UV coordinates of a ramp and then use that result in the ambient/other slot of your shader. Doesn't seem to work the same way. I am really loving the viewport 2.0. This is blowing my mind what I can visualize in Maya in real-time.

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