« Random crashes when rendering in Maya 2010 on 64bit | Main | Maya on Mac 10.6.3 »



Feed You can follow this conversation by subscribing to the comment feed for this post.

Can you post a sample file please

Errr... NO, it's NOT fixed - completely.

Try and put something other than a normal pass into the custom buffer (usually the point for a *custom* frame buffer) - for example a special material ID colour - render times will *still* go through the roof.

The comments to this entry are closed.

RSS Feed

  • Subscribe


  • Bookmark and Share