This change request got lots of attention in the past release, I’m happy to say this is now fixed in Maya 2011 Here are my screen grabs from 2010 vs 2011
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Try and put something other than a normal pass into the custom buffer (usually the point for a *custom* frame buffer) - for example a special material ID colour - render times will *still* go through the roof.
Can you post a sample file please
thanks
Posted by: Ash Aiad | 12/04/2010 at 06:20 PM
Errr... NO, it's NOT fixed - completely.
Try and put something other than a normal pass into the custom buffer (usually the point for a *custom* frame buffer) - for example a special material ID colour - render times will *still* go through the roof.
Posted by: Roy | 12/04/2010 at 12:09 AM