This issue is related to threading problem in the Maya Batch executable. Maya uses both TBB and OpenMP threading paths. When rendering we are seeing issues on the TBB side of the threading code were it seems to be calling too many thread counts and driving up the the systems ram causing and causing it to eventually crash almost instantly.
The current workaround is set an environment variable to turn off this portion of the threading for Maya. While OpenMP will take some operations from TBB but not all. If this occurs it will fault back to single thread. Doing this may or may not slow down your renders but it would depend entirely on the scene that is being rendered.
Here are the steps needed to implement the environment variable for Maya 2010 only.
1. In Windows go to your control panel > system > advanced tab.
2. Click “environment variables” button.
3. In the lower half of the window you will have the “system variables” field. Click “New” and enter the following.
Variable name: MAYA_NO_TBB
Variable value: 1
4. Click “OK” and “OK” again. You should now be set to render again.
This matter is Fixed in 2011
Thanks to Nelson Cruz for his info
I think i have this problem aswell however im on mac OS......all i have to do in order for a crash is create a sphere with a blinn or something, put it in high quality and render the frame......Im using 2011 atm and i never had this issue on 2010 however i think thts something to do with 64bit ???? I Really dont have a clue regarding software issues and so any help would be seriously appretiated.....If anyone has any suggestions could you email me on [email protected] cheers Jack
Posted by: Serps | 01/11/2010 at 05:12 PM
Well I disabled hyperthreading in BIOS and now it seems to work, dunno at what cost though... After Effects seems a bit more sluggish
Posted by: Jan | 22/08/2010 at 01:07 AM
Hey man,
thanks for the tip! For me it took a reboot and a few crashes before I stopped getting the BSOD but now, instead of bluescreen, mayabatch just crashes on me and I have to manually restart it.
Damn pain in the ass 64 bit 8 core turned out to be...
Posted by: Jan | 21/08/2010 at 01:36 AM
Does this bug exhibit in OS's other than Windows?
Posted by: John Burk | 11/05/2010 at 12:32 AM
This tips actually solve my Maya 2010 64-bit Maya Batch random crashing. Thanks a lot!
Posted by: Jimmy Gunawan | 15/04/2010 at 02:36 PM