« Dust Storm By Duncan | Main | Backburner 2011on Win Vista and 7 »



Feed You can follow this conversation by subscribing to the comment feed for this post.

Is it possible to dock a UI inside the existing Channel Box/Layer editor panel? I would like to insert a little tool between the two.

Any one had any joy with this?

Not being able to rebuild the AEwindow is coming up here too. I've Managed to kill the AE dock control (deleteUI -control MayaWindow|dockControl4), but that just seems to kill it forever !


hey Owen or Ikaris,
did either of you get anywhere with deleting and rebuilding the AEWindow in 2011 ?

I use this approach to switch between customised and standard guis on the fly, and not having it in 2011 is causing some trouble.

Any pointers most appreciated


Hi Owen,

thanks for the post!

Is it possible to delete and rebuild the Attribute Editor? I used to do it like so:

if (`window -ex AEWindow`)
deleteUI AEWindow;

but that doesn't work anymore with Maya 2011.

Deleting the Attribute Editor is useful for working on AETemplate UIs.

Any ideas?

I tried poking around with dockControl and lsUI but I can't figure it out. Any help is greatly appreciated!

Thanks !

I also would like to know, how to make the Attribute Editor, Channel Box and Tool Settings to be opened in a separate windows?

And how to set an Attribute Editor to be in Separate Window every time when i call it, it's so Usefull thing in previous version of Maya???

Hmm....I can see that if the Script Editor is not already open when you try to dock it, you would get the error:

// Error: Object's window not found.

..and with the example I gave you, you could easily get the error:

// Error: Object's name 'owensScriptEditorDC' is not unique.

..in which case you first delete the existing UI:

deleteUI -control owensScriptEditorDC;

A better to create the dockControl would be:

$owensDC = `dockControl -area left -content scriptEditorPanel1Window `;

..you can execute this as many times as you like and the Script Editor will get docked into the last created dockControl - so you may end up with 'empty' dockControls.

But Maya should not crash. Please make sure to fill in the CER report that pops up after the crash and send it - the report includes information about what part of the Maya code caused the crash to occur.

when deleting the previous docked scriptEditor maya continuously crashes?

do you know why?

br matt

thanks owen - nice post

i get an undeclared variable - of course, but how to change that . . .

br mayanic

Thanks !


Is it possible to modify the existing script editor window (or other un-dockable windows), to dock, using this method?

The comments to this entry are closed.

RSS Feed

  • Subscribe


  • Bookmark and Share