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- You must create a reference object before you animate or deform the original surface.
- A reference object for a polygonal surface must have the same topology (number of faces) as the original surface. When you create a reference object, the topology of the reference object is identical to the original surface. However, if you make subsequent changes to the topology of the original surface, you must create another reference object.
- A scene can contain any number of reference objects, but each surface in the scene can only have one reference object.
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