Autodesk Siggraph 2009 master classes
http://area.autodesk.com/masterclasses/
The titles are
Fracture: procedural, collision event-driven destruction : Autodesk® Maya® by Kevin Mannens
Advance Autodesk® Mudbox® Tips & Workflows: Autodesk® Mudbox® by Wayne Robson
Non-Photorealistic Rendering Techniques: Autodesk ® 3ds Max® by Gary M. Davis
Autodesk Mocap and Character Rig demystified: Autodesk® MotionBuilder® by Marc-André Guindon
Character Deformation Effects Using Autodesk® Softimage® ICE : Softimage® by Bradley R. Gabe
Giant Robots: Using mental ray shaders to integrate CG elements into real shots : Mental ray by Hakan Zap Anderson
I mean what is the objective of this post, merely informative or something more ?
Posted by: sildenafil citrate | 12/05/2010 at 08:31 PM
I honestly didn’t watch all of it yet
Is this Shader part of the mip group (production Shaders)?
Posted by: Ash Aiad | 02/09/2009 at 04:58 PM
Hi Owen and Ash,
thanx for making the Masterclasses available. Great resource! I followd the video from Zap. Also, he is working wirj Max, I manage to get all the stuff to work in Maya 2010 with the help of the MR pdf.
Except one thing is missing: The illuminators. This feature doesn't seems to work in Maya, or?
In the MR PDF there is the following note:
... and the illuminators array contains any additional lights introduced by a CG element, for
example the headlights of a CG car.
I can declare the Lights, but not the Illuminators. In Maya there is only a Mode input. But I have nowhere found what is does?
Can you please shine some light on this?
Thanx a lot.
Posted by: Lars | 01/09/2009 at 11:12 PM