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05/04/2009

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Will this work with 2011? I've trie but the expession commands are different and it is very fast.

Knowing they exist is enough, anything more than that would be a bonus.

I'll bring that up as a suggestion for the release notes. I'm not sure if it is feasible right now, because if we had the resources to document them we would just document them, not release note them as undocumented, but I agree that there is value for you in knowing about these changes.

I think it would be a good idea if there was a page in the help that listed the features that were in Maya but which are at this time undocumented/untested/unsupported with a nice big disclaimer stating such.

The Camera Shake attributes were added in Maya 2008. And you're right, this happens quite a bit. When we make these decisions, we have a choice to leave them out completely, or leave in some undocumented and untested and unsupported features. I think that having them in there is better for most people.

I'm sure this will continue to happen, so you'll probably see some more hidden features being mentioned on this blog.

Here's a MEL command that will enable the mental ray production shaders for example:

optionVar -sv "MIP_SHD_EXPOSE" 1;

(You need to restart Maya after executing this command.

I'll write more about that in an upcoming post.

Here's what stinks. Camera shake has been in maya for quite some time, but it was only till 2009 did they made any sort of controls for shake (As part of the camera command). But the makers of maya seem to do this all over the place, just like what appears to be stereo support for dual camera rigs in 2008, but no controls for them till 2009.

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