If you are running need to run Maya 2011 and you have a Subscription Maya Creation Suite 2013 license which allows you to run Maya 2013 - 2010, you will need to re-generate a license today on Register Once.
Unfortunately, there will be times in which moving OS will cause the directory structure of the file to break. It is always recommended to set project before a file is loaded in Maya's UI. When command line rendering using the "-proj" should be a requriement. If setting these and files are still missing and Maya is not locating files relative to the project the dirmap command can save time and help remap and textures.
What is dirmap? dirmap is a Maya command that will tell maya to scan and change directory structures as the scene is loaded.. This command works in two steps. First we need to enable it so Maya knows that path remapping must be done. The second part is to give the from and to arguemnts so maya can spot the bad path and replace it with the new one.
How to use this within the UI
1. Launch Maya and setup the dirmap commands so that Maya changes the paths when loading the scene. After loading re-save file. The commands would look something like.
Much like the first option you will need to change the paths to match the current folders.
Save this file as a dirMap.mel in C:/Users/username/maya/2013-x64\scripts. All the rendering machines will need this.
When rendering you will need to use the -preRender flag with the command to launch the script we created. It is case sensitive so please make sure you use the "dirMap" exactly as described in this example.
So with the paths set in the script and saved we can now render.
MAYA‐126 Set key on many components is slow MAYA‐142 Crash when attaching a Checker texture to Frequency ratio of the Noise node MAYA‐146 Stereo cam viewport breaks when tearing off and saving display state MAYA‐155 Undo sometimes creates keyframe where timeline indicator is MAYA‐890 DWG_DCE export from command line causes crash MAYA‐1975 Marking menus slower with fast gestures MAYA‐2172 Load default settings reference option doesn't work on load reference MAYA‐3199 Preserve load states when importing a file with references MAYA‐4502 Use object’s full DAG path when applying reference edits MAYA‐5115 Extension consistency for JPEG images MAYA‐6155 Playblast in Sequencer: imagePlane is off by 1 frame MAYA‐6350 Quotes and backslashes in render or animation layers causing issues MAYA‐7444 mental ray adds multiple scriptJobs for every render MAYA‐7897 Context tool with custom cursor doesn't work MAYA‐8247 Integrate python confirmDialog fails silently when invalid flag used MAYA‐8615 Make Hue value floating point for the new Color Chooser MAYA‐9381 Image plane attributes not always accessible MAYA‐9689 Unnecessary attrCtx created on right‐click to marking menu MAYA‐10338 Maya Fluids Auto Resize Bounding performance lag MAYA‐10420 Unable to create constraints when hairs or CVs are deleted MAYA‐10611 Assigning new hair system to nHair system with Paint Effects output causes crash MAYA‐10675 nHair collision display may not draw if node is out of view MAYA‐10679 Maya scene with corrupt UVs causes mental ray renderer crash MAYA‐10689 Constraint creation fails when connecting input hair and an existing constraint MAYA‐10719 Adding custom passes causes a ray explosion and performance issue MAYA‐10736 Incorrect particle motion blur at emission with mental ray MAYA‐10773 Some EXR files no longer load properly MAYA‐10820 mental ray batch render produces incorrect results with animated node connections MAYA‐10854 TobjImport::cleanupMesh() needs optimization MAYA‐10916 Hotbox gestures with right mouse button causes crash MAYA‐10932 Problems on non‐interactive nParticle creation MAYA‐11154 Problem with mental ray shadow shader MAYA‐11230 follicleShape simulation method turned to static after simulation causes crash MAYA‐11245 Fields are no longer working with nHair MAYA‐11267 Changing area light shape after duplicating causes an error MAYA‐11428 HIK: Offset on Hips effector offsets other body parts on manipulation MAYA‐11430 Delete key resets values to zero when Show Buffer Curves is enabled MAYA‐11452 Hair may move even when no forces (internal or external) are applied MAYA‐11537 Manipulation rotation glitches on aligned rig MAYA‐11603 Spacebar used to switch views while moving components causes conflicts with Undo MAYA‐11607 Mac: problem with One Click Maya‐Mudbox MAYA‐11750 Playback of hair after file load without rewinding causes crash MAYA‐11787 Merge UV doesn't work on non‐default UV set MAYA‐12093 Fluid emission direction incorrect when fluid is rotated MAYA‐12128 Reposition using middle mouse button doesn't work with Rotate Tool MAYA‐12151 Character set interferes with getAttr ‐t command MAYA‐12176 Referenced object on animLayer cannot be removed from AnimLayer MAYA‐12209 Field Width cannot be changed in the Channel Box MAYA‐12384 Close (‘x’ button) and Save/Cancel scene causes crash MAYA‐12409 Alpha value of float texture image is changed by HDR Image Preview Options MAYA‐12513 Increase Camera Sequencer frame limits MAYA‐12663 Animation on locators doesn't update when playing or scrubbing the Timeline MAYA‐12802 Unloading DirectConnect causes crash MAYA‐12812 itemFilter as read‐only node causes crash MAYA‐12819 Numerical errors in Camera Sequencer and Trax Editor at ~ 100 000 frames or more MAYA‐12833 Middle mouse button during Create Polygon Tool or Append Polygon Tool causes crash in Japanese and Simplified Chinese versions MAYA‐12885 Tearing off a stereo panel a second time causes crash MAYA‐12943 Add rig sync on set key in full body/body part modes MAYA‐12951 HIK: In Selection mode, make “Align Control Rig” on by default MAYA‐12958 Make it possible to detect render requests from Playblast renders or Viewport draw MAYA‐13026 MCommandResult always returns resultType 0 MAYA‐13109 Using blastCmd with devkit plug‐ins causes crash MAYA‐13141 Pressing '3' for polygon mesh causes custom viewport crash MAYA‐13207 HLSL plug‐in does not support the standard set of annotations and semantics MAYA‐13270 Attaching existing cache file attaches hair cache as a geometry cache MAYA‐13271 Failure when deleting frames with nHair cache MAYA‐13273 Add and blend new nHair and the cache connects subsequent nodes incorrectly MAYA‐13274 Rewinding with appendCache for hair causes ‘off by one frame’ error MAYA‐13309 HIK: Rotating FK shoulder effector in body part repositions the rig in full body MAYA‐13518 HUD buttons broken Viewport 2.0
The kind folks at physxinfo.com have made a nice guide for those who run in problems registering for Nvidia's Developer program.
Fixed in Build 2.72.0511.0400:
Support for 2013
Support for Viewport 2.0
APEX Clothing Latch To Nearest system now only support 30 instead of 32 channels. (one is used to represent unpainted and the other is reserved). A vertex may not only receive one L2N channel now in master mode, though backward compat is supported. Coloring is now also more consistent. Black=unpainted, Gray = used by another channel in current drive|latch mode, Light Magenta = used by this channel in opposite drive|latch mode, Dark Magenta = used by another channel in opposite drive|latch mode
Add solver simulation scaling support to allow simulation to occur (and export) in current or scales units rather than forcing to centimeters (which Maya does naturally in C++ SDK to mesh and transform data not from mplug or mdatahandles ).
Fix WinXP compatible
Improve shape's mass/density update functions
Fix PhysX3 Contact Layer support
re-enable acceleration joints for new files (more stable than force joints)
PhysX tab should not gain focus when added
fix popup viewer crash for clothing
fix PhysX 3x debug visualizer
fix some OpenGL rendering errors
Fix script backward compat issues using -orderedSelection
Fix minor GUI error message cause by pop-up such as switching PhysX solver versions modes // Error: line 1: Object's window not found. //
Fix ragdoll load .rag issues when the target bone has multiple children
Fix ragdoll regeneration creating constraints without removing old ones.
Fix APEX Clothing import of legacy CTW files flipping latch to nearest data
There are some instances in Maya 2013 in which a user is modifying the UV of a particular mesh but viewport 2.0 is not updating as these changes occur. Image below shows viewport failing to register the changes made in the UV Texture Editor. While this is a known issue with our development team we have a simple workarond that can be used.
While one method is to simply switch back to the default viewport it may not show some of the more advance features such as a normal maps unless you go into the shading network and re-map the texture to show up in default viewport.
The other option is to simply make some changes to the UV's in Viewport 2.0 and force the refresh of viewport 2.0. in command line simply use the command below to reset the viewport.
This can be added to a hotkey or even a shelf button for quicker access.
There is a new blog in town!Around the Corner, is a blog dedicated to plug-in developers working with Maya, MotionBuilder, FBX and any other technology that strikes our fancy at the moment of blogging.
This blog is authored by Cyrille Fauvel and me (Kristine Middlemiss, I am sad to say I am departing this blog :()
To tell you a little about our selves we are 2/6’s of the Media & Entertainment worldwide team of API gurus providing technical services through the Autodesk Developer Network.
When either of us comes across some information on programming for Autodesk technologies that we think you’ll be interested in, then you can expect it to be posted here. That will be technical (how-to) solutions derived from answering questions from ADN partners and from Autodesk forum users, sample projects, white papers screencasts, conference presentation material, and other information derived from our work. This blog is a vehicle to put lots of up to date information in one place so you can easily find what you need to solve your programming problems.
We have had users report that mental ray satellite 2013 is not running on some Windows 7 machines. Users have reported errors of failed connection to the satellite machine or even running the service will fail with errors.
This seems to be occurying on machines that have missing Microsoft Visual C++ 2008 Redistributable Package which contains needed libraries to run some of our prodcts correctly.
We provide the installer (vc redist_x64.exe) with our discs and our downloads. The downloaded package generally extracts to "C:\Autodesk" directory. After doing the extraction browse to the Maya directory in "C:\Autodesk" you will find the 3rd Party installer in "\3rdParty\x64\VCRedist\2010SP1\vc redist_x64.exe"
After the package gets installed everything should be working.
More information about Microsoft's Visual C++ 2008 Redistributable Package can be found here.
I just wanted to thank our users for making us aware of this issue.
The Autodesk Developer Network (ADN) will be hosting a free 2 day Maya API and 2 day 3ds Max SDK training sessions in St. Petersburg, Russia on May 22nd, 2012 and May 23rd, 2012.
This unique opportunity allows you to dive into the inner workings of our software, and come out with a strong fundamental knowledge of the architecture. You will see and understand how you can utilize and benefit from the API’s/SDK’s of these powerful software’s.