There is a new blog in town!Around the Corner, is a blog dedicated to plug-in developers working with Maya, MotionBuilder, FBX and any other technology that strikes our fancy at the moment of blogging.
This blog is authored by Cyrille Fauvel and me (Kristine Middlemiss, I am sad to say I am departing this blog :()
To tell you a little about our selves we are 2/6’s of the Media & Entertainment worldwide team of API gurus providing technical services through the Autodesk Developer Network.
When either of us comes across some information on programming for Autodesk technologies that we think you’ll be interested in, then you can expect it to be posted here. That will be technical (how-to) solutions derived from answering questions from ADN partners and from Autodesk forum users, sample projects, white papers screencasts, conference presentation material, and other information derived from our work. This blog is a vehicle to put lots of up to date information in one place so you can easily find what you need to solve your programming problems.
Please be aware that Service Pack 2 for Autodesk® Maya® 2012 is now available to all Maya 2012 customers. The Service Pack 2 for Autodesk Maya 2012 addresses certain stability and performance issues identified by Maya 2012 customers. Click here to learn more about, and download the Service Pack 2 for Autodesk Maya 2012. We also released Service Pack 1 for Autodesk® Maya® 2012 Subscription Advantage Pack customers and this is available to all subscription customers with valid Maya 2012 Subscription Advantage Pack entitlement. Please visit the Subscription Center to learn more about, and download the Service Pack 1 for Autodesk Maya 2012 Subscription Advantage Pack.
The two packages contain the same fixes and the only difference is that the Adantage Pack contains the extra features which where made available back in September 2011.
Much work went into release in an effort get better performance from the application. Here is a list of all the fixes.
MAYA‐100 Add editable location field in the File Browser MAYA‐101 Maya doesn't always switch between single/multi pane views MAYA‐188/7273 Merge vertices pops users out of translate mode MAYA‐206/7797 Graph Editor updating while hidden MAYA‐548 Dope Sheet Editor memory usage MAYA‐874 Split Polygon Tool and Interactive Split Tool for grouped polygon object issues MAYA‐1287 Inconsistent hotbox ‐displayCenterOnly behavior MAYA‐1618/8988 Hotbox menus appear in inconsistent positions with multi‐monitor setups MAYA‐1633 mental ray: light map baking issue with normal maps MAYA‐1673 GUI/QT/Attribute Editor slowing down workflow MAYA‐1799 Import window creates namespace except when file is dropped into viewport MAYA‐1801/7660 Channel Box mirroring Attribute Editor width MAYA‐1944 Outliner scroll bar is the wrong color and is very hard to see MAYA‐2155 Improve performance of window –ex query MAYA‐2350 Performance issue in importing large mesh MAYA‐2657 Import Objects from Multi‐level Reference causes crash MAYA‐2909 Referenced MEL commands lost after Import MAYA‐3109 Some icons in UV Texture Editor are not able to open up option windows MAYA‐3169 Interactive split doesn't let you add a single vertex to an edge MAYA‐4427 Hypershade performance issue MAYA‐4444 MFnMesh::setFaceVertexNormals() performance issue with mesh data MAYA‐4476 Issue with Copy and Paste from Script Editor into Thunderbird MAYA‐4481/7615 Move tool (and others) hang mid‐move, then can’t undo MAYA‐4503 Collapsed marking menus with ATI Radeon 5870 graphics card MAYA‐4515 Qt include files not included in the runTime/include directory tree MAYA‐6101/8519 Marking menus don't work in tear off panels MAYA‐6137/8000 Reinstate workflow using CTRL to activate window MAYA‐6138/7512 Editing keys in Graph Editor destroys undo queue MAYA‐6331 MItMeshPolygon::getUVArea() returns last calculated value on mesh with tweaks MAYA‐6443 Issue with sub‐frame caching for negative frames MAYA‐6560 Python API: MDGMessage.addPreConnectionCallback() causes crash MAYA‐6753 Turtle not rendering in command line MAYA‐6772 Referencing in an object causes crash MAYA‐6776/7720 TskinPercentCmd problems MAYA‐7549/7930 Lag when switching between panes MAYA‐7583/7918 Pop‐up menu crashes in Shelf Editor icon previews MAYA‐7585/8209 Maya crashes if a Paint > Sculpt operation is flooded (on poly edges) MAYA‐7625 Removing a reference causes crash MAYA‐7661 Tool settings: blank state issue MAYA‐7666/7718 Ghosting an animation layer causes crash MAYA‐7701 Correct timeline performance issue MAYA‐7702 Windows sometimes lose saved settings and open at 0,0 MAYA‐7748 OGS: Improve object manipulation performance MAYA‐7814/7929 Selecting and translate/rotate/scale on vertices quickly results in crash MAYA‐7817 Change selection priority of GPU Cache objects MAYA‐7917 Poly tool doesn't block or handle undoing operations correctly MAYA‐7920 Interactive split should reset after completing an operation MAYA‐8013 Improve how interactive split handles bad data MAYA‐8164/9151 Grouping with multiple input NURBS curves in attachCurve and file referencingcauses crash MAYA‐8244 Poly separate is slow to make results active MAYA‐8296/8505 Quick move tool marking menus freezes then causes crash MAYA‐8423/9130 Opening a file after Graph Editor pinning causes crash MAYA‐8552/9173 Unloading tool context plug‐in after deleting tool context by deleteUI causes crash MAYA‐8726 artUserPaintCtx no longer respects vertex selection MAYA‐8769/8979 The Shift key is taking focus and removing UI when trying to type in Hypershade MAYA‐8834 Render View not showing updates during renders (appears blank until renderfinishes) MAYA‐9568 nParticle expression using opacity causing nCache crash MAYA‐9582 mental ray: Output Shader fix for Camera (Shave/Haircut)
and everything else that came before it. More details are in the above link in PDF format.
Unlike Maya 2011 Subscription Advantage Pack, which installed to a separate directory labelled "Maya 2011 Subscription Advantage Pack", the Maya 2012 SAP is installed in the same directory as your current installation of Maya 2012.
Prior to installing the Maya 2012 Subscription Advantage Pack, you will need to uninstall your current installation of Maya 2012.
Furthermore, Maya 2012 Subscription Advantage Pack does not create a "maya/201x.5" folder for your user preferences as was the case for the 2011 release, and will therefore pick up your Maya 2012 user preferences automatically.
Please do take the time to provide us with your input: it’s one of the most direct ways to influence the direction of the Autodesk products you customize or for which you develop applications. Our various Engineering teams take this feedback very seriously when prioritizing the APIs to expose over the coming releases of our software. And if you (optionally) provide your email address in the survey, I’ll send you a copy of the results once they’ve been compiled.
The surveys will remain open until July 3rd, 2011. Thanks in advance for your feedback!
Please note that this issue is resolved. If you requested a Maya 2012 network license after 25th April and you have a valid Subscription contract, your license will include all the necessary activation codes to run Maya 2012, 2011 and 2010.You will not have to resort to copy/pasting parts of your Maya 2011 license to activate the fluid simulation and mental ray render nodes in Maya 2011.
Your Maya 2012 no longer requires the fluid simulation and mental ray features (including render nodes) to be activated in separate codes. All features of Maya 2012 can be activated from a single activation code. However, a correct license file - issued after the 25th April - will also include PACKAGE and INCREMENT lines explicitely for those features in Maya 2011 and Maya 2010 that require separate activation codes.
If, after you start using your Maya 2012 network license you find that you can no longer render using mental ray or use fluid simulations in previous versions of the application, plesae read the rest of this blog post..