To get it work properly you need to insure the application location is set correctly as Maya cant recognize the .app as excitable in OS X for Mudbox.
The workaround is to set the Application Path for Autodesk Mudbox, navigate to the application folder using the folder icon rather than manually inputting the path in the field. Double-click the .app file and then navigate to Contents/MacOS/Mudbox.
If you use the command render to create images from a given camera, you may wonder why Maya sometimes creates an extra folder, labeled with the camera name, and saves your image here rather than directly in the Project/tmp directory.
Let me explain when this happens, and how to avoid it.
After assigning some objects to layers in Studio and then importing them into Maya (.wire, iges, or .stp), both the shape and transform nodes for each object are assigned to a display layer. Thus when you go to assign one of those objects to a new layer (via selection in the workspace or Outliner), only the transform node is reassigned while the shape node remains connected to the original layer.
When trying to save some files from mb to ma format, I get this error: “File contains’ unknown nodes r data” How can I delete these nodes ?
Disclaimer: Deleting nodes that you are not %100 sure that you need them , might actually damage your file. Any plugins that are not loaded can leave unknown nodes. One should be absolutely, positively sure that those nodes are not needed by someone before they are removed
Note: Make sure to save the file before you apply this method
Some of these “un-known” nodes might be needed .
There are 3 different types of unknown nodes that can prevent re-saving as a different format. Unknown nodes, unknown transforms and unknown dag nodes. The other two are uncommon. But it’s worth mentioning . to delete all three types: