We have released a new service pack for Maya 2014. Please head over to the Autodesk site to download the application corresponding to your OS.
Many fixes have been made so please take a look at the release notes or the list below to see if any effect your workflow.
|MAYA-23241||Fixed crash undoing the merge of animLayers.|
|MAYA-25123||Fixed HIK regression causing spine joints to have unexpected transform values after characterization.|
|MAYA-25127||Fixed hang in Graph Editor when massive numbers of keys are selected.|
|MAYA-25620||Animation not updated when setting a key with animation layers.|
|MAYA-25717||Fixed skinCluster binding issue.|
|MAYA-26089||Fixed issue with smooth skin clusters and popping vertices when painting weights.|
|MAYA-26093||HIK : Baking auxiliary effector is corrupting referenced file.|
|MAYA-26221||Global scale in HumanIK not working on Mac and Linux.|
|MAYA-21980||Pre-selection highlighting flickers when camera-based selection is enabled.|
|MAYA-22931||Detach edge breaks locked vertex normal.|
|MAYA-23694||Fixed mismatch of vertex normal method on shape node.
|MAYA-22948||Selection Constraints do not work with Marquee.
|MAYA-25787||Fixed crash when using Artisan on a mesh with no UVs.|
|MAYA-25797||Fixed a crash when changing display mode after lattice work.|
|MAYA-26348||Remove the In View Messaging for soft select radius for better performance of Soft Selection Tool.|
|MAYA-26500||polyEdgeToCurve crashes when evaluating inputComponents if inputMesh is invalid.|
|MAYA-24840||Fixed an undo crash when using the Multi-Cut tool.|
|MAYA-25524||Polygon Constraint window "Reset and close" button randomly crashes|
|MAYA-26697||Surface Precision set to “High” causes NURBS in shaded mode to be drawn offset|
|MAYA-23938||Quad draw: construction history is always created when using quad draw and a transform constraint|
|MAYA-23070||Crash when doing a polySeparate on some meshes|
|MAYA-24829||Maya on Mac OS X hangs on exit in TCIPClient::shutdown|
|MAYA-26539||CERs on Mac OS X 10.9 cannot get assigned to buckets|
|MAYA-18962||Maya crashes when creating Lattice deformer for nParticle that has been converted to Polygon.|
|MAYA-20555||Panel tear off causes crash when a plug-in tool is active.|
|MAYA-24579||Fixed a problem in the .Net dagexplorer (wpfexample) sample plug-in.|
|MAYA-25019||Can't unload plug-ins that are derived from MPxDataType.|
|File Referencing - Reference Edits|
|MAYA-25752||File referencing: post-load callback massively increasing load times (complicated by nodeEditorPanel data).
|MAYA-26262||Fixed a crash with export as reference.
|MAYA-26477||Parent reference edits are not persistent.
|MAYA-20369||Fixed a problem where Mayatomr plug-in was causing the scene to prompt to save even when it was unchanged.
|MAYA-25074||Fix for UV Texture Editor with legacy style plug-in shaders.|
|MAYA-25246||Fixed crash after selecting Use Selected Lights for lighting on new scene.
|MAYA-24958||Fixed a crash with batch playblasts on Mac OS X if "-showOrnaments" is disabled.
|MAYA-24396||Camera aim and up cannot be selected in Viewport 2.0.
|MAYA-24395||Skinning: Mesh display is incorrect when zooming out of Viewport 2.0 while in the Paint Skin Weights Tool.
|MAYA-26489||Batch render does not render ornaments (HUD) when using the Maya Hardware 2.0 renderer.
|MAYA-24121||"Show ornaments" toggle does not work in Viewport 2.0 playblasts|
|MAYA-17875||Apparent interaction between viewport plug-ins and mental ray IBL “Hardware Exposure”|
|MAYA-24498||Fixed scene assembly issue where some edits would persist unexpectedly when switching representations.
|MAYA-25047||MPxAssembly node compute method is now invoked when necessary.
|MAYA-25920||Removed a previous windows optimization that is no longer needed, which caused a slowdown in the Graph Editor on Mac OS X and Linux.