« BackBurner renders fail after 60 minutes - Part 1 | Main | Is there a maximum resolution for images rendered with mental ray for Maya ? »



Feed You can follow this conversation by subscribing to the comment feed for this post.

Cheers, i spend a few days banging my head trying to do this exact thing with python/API a few weeks ago. I'd forgotten to initialize the MScriptUtil with a uInt...

Used this method to rewrite the move_and_sew tool - we found it didn't always move the "smallest area" UV shell towards the larger one.

The comments to this entry are closed.

RSS Feed

  • Subscribe


  • Bookmark and Share