Many users enjoy using PNG and TIF formats because they can store alpha information in one file and not have to deal with multiple texture files. With the QT changes made in Maya 2011 we noticed a viewport issue with textures files that contain an alpha channel. The issue leads to a bad viewport representation of the transparency as shown in the image below.
There is however a very simple solution to get this working just like previous version. We can set an environment variable at the system level. Using the Maya.env does not work. The follwing should be set.
MAYA_NO_FAST_TEXTURE_LOAD=1
In Windows 7 this can be done through the Control Panel > System and Security >System > Advance System Settings > Environment Variables





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how do you do this with OSX?
Posted by: gary hendry | 14/04/2011 at 08:03 AM