« Managing Custom MEL Scripts and Plug-ins in a Production Environment || Part 1 | Main | Mental ray texture bake and multithreading »

09/08/2010

TrackBack

TrackBack URL for this entry:
http://www.typepad.com/services/trackback/6a01156fc44c77970b0133f2f44597970b

Listed below are links to weblogs that reference dockControl part 2: adv. usage:

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

thanks so much for this tutorial, it was very helpful. Although I am still having problems with deleting the dock after I "x" it out.

So I am using this new command to be able to dock an existing UI we have created (it was created in 2008, we just upgraded to 2011 and it works fine, now I'm just trying to add this fancy new feature)

when I use the -vcc flag to close the window when I "x" it out it also deletes it when I un-dock the window (it actually crashes Maya). Is there a way of being able to delete the window when it is docked and un-docked?

also, I have tried putting in a check at the beginning of the opening of the UI which is like this:
if( `dockControl -q -io myDock` )
{
deleteUI -control myDock;
return;
}

When I run that check at the begining I get this error:
Object 'myDock' not found.

Any ideas on a way around this?

Hey, how can you resize a docked panel? I need to make it wider, but changing width via maya.cmds.window before or after docking doesnt seem to work....

Outstanding! Thank you so much for taking the time to share. I use docks a surprising amount now since their introduction (finally!, the ability to design our personal workflow orientated interfaces).

This tutorial really is insightful, and better still- perfectly legible. Now I'm just itching to try tabbed window docks. (come on other machine .. finish rendering already!)

The comments to this entry are closed.

RSS Feed

  • Subscribe

Share

  • Bookmark and Share