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Great tip - works until I change the 'textured channel' to combined channel (need to include the alpha channel of my psd file). When I change this, it reverts back to 256x256. Any ideas? cheers
Posted by: Nick | 12/07/2010 at 02:41 PM
A bit of a late reply, but I'll post it anyways in case anyone is wondering...If you run the mel command with the name of your shader instead of the texture it will increase the resolution of the combined textures as well.
Like:
setAttr lamber1.resolution 1024
Posted by: Scott Bell | 03/05/2011 at 07:57 PM