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In some occasions , one would like to increase the default hardware texture display found under the Shader node
The following MEL can do just thatsetAttr file1.resolution 1024;where file1 is the name of the file texture node.
Posted by Ash Aiad on 30/03/2010 at 04:02 PM in modeling, rendering | Permalink
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A bit of a late reply, but I'll post it anyways in case anyone is wondering...If you run the mel command with the name of your shader instead of the texture it will increase the resolution of the combined textures as well.
setAttr lamber1.resolution 1024
Scott Bell |
03/05/2011 at 07:57 PM
Great tip - works until I change the 'textured channel' to combined channel (need to include the alpha channel of my psd file). When I change this, it reverts back to 256x256. Any ideas? cheers
12/07/2010 at 02:41 PM
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