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11/02/2010

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This seems to pop up a lot with Maya and I have noticed it also on blinns, lamberts every sort of material.

However mostly when I try and do this trick you posted I get this error when selecting the Texture Channel:

// Error: Found no attribute match for "material.diffuseColor" //

Usually this happens after a rename of the material...to fix it, I have to reload the scene, which makes the whole thing quite excessive in order just to fix a little artefact!

Cheers

kiernan: Will that bug EVER get fixed? It's been there as long as I've been using Maya, so like 5 years now.

25-50% of the times I doesn't work like kiernan stated:

// Error: file: /Applications/Autodesk/maya2011/Maya.app/Contents/scripts/AETemplates/AEhardwareTextureTemplate.mel line 827: Object 'blinn_qualityMenu' not found. //

I feel like it's nearly a 50% chance I won't be able to select the texture to display in the viewport, and it throws me that error.

Funny thing is that it USUALLY works with a lambert, but it's likely to fail on the other shader types.

well how about it Maya folks, is there a proper fix or workaround in 2011 maybe? Getting a bit tired of this bug slowing me down when I'm in a client session....

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