Where did January go? I feel like it was only January 1st last week. It’s one of those rainy-snowy weeks in Toronto, which is kind of miserable if you ask me.
However this is a momentous week, as I did get to meet my blog mates Annick and Owen, you might be thinking “WHAT?!? You’re on a blog together…..” Autodesk is very global, and we are based out of different offices, and it’s not that we don’t regularly communicate, it just this is the first face to face meeting, so now I have a face for the name :)
I was digging in the crates (or rather my computer file folders), and I found some notes I made a while back on shader writing from a mental images training and I thought I would share them with you.
Writing Shaders:
This is an introduction to writing mental ray shaders; we want to try to follow these steps, to compile a shader that will run inside mental ray for Maya.
Continue reading "Where to Start When Creating a Custom mental ray Shaders for Maya" »
Once you enable Depth of field on your camera and render with mental ray. The image plane will be effected with the blur effect
You can overcome this number of ways, one of which is using the Bokeh lens Shader rather than the default Depth of Field of the camera
Have you ever found yourself writing an expression that prints out attribute values so you can analyse the behaviour of a node? Then I don't need to tell you that this kind of expression time is time-consuming to write, while printing to the Script Editor slows performance considerably.
Of course you could keyframe your attributes and manually step through the timeline frame by frame to force a refresh of the Channel Box and look for your attributes values there, but the drawback is that the Channel Box only displays one node at a time.
Instead, here is a method that uses the HUD to query and display attribute values when you're working interactively, or during the playback of your animation.
Continue reading "Watch attribute values in the HUD" »
If you have made changes to your reference file which has then caused incorrect results, For example making changes to an expression then saving the reference file causes you to lose your expression information; simply reloading the reference file will not be enough to get the original data back.
You will need to remove the wrong edits. In order to do this you need to unload your reference from the Reference Editor, and then go to Reference Editor ->List Reference Edits. In the window that pops up select the wrong edits and click on Remove Selected Edits. Once this is done you can Reload you reference, through the reference editor.
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