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11/11/2009

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maya2010 run very slow on Imac 27" ,,, osx 10.6.5... some one help out ,,, donot ..just so slow..

simoes, that worked for me for a while - adding a new standard user, but then it started lagging out again on that account too.

Create new user account and run maya from there, not as admin, as some other new user on your mac. The problem disappears, no freezing or delay on simple actions, it works like a breeze outside admin acc for some reason.

Hi Doner,

Maya goes 64 bit on Mac as of Maya 2011. Check out the hype in the forums on the Area.

http://area.autodesk.com/maya2011/features#osx64

cheers,

O

Your lags are likely caused by a bad crack/patch on an unlicensed copy of Maya. I know, because I tried. then I bought the educational version for a few hundred bucks and voila - magicly works. The guy that wrote that patch has since released an 'updated' version though. But don't go nuts on Autodesk - its not there fault someone didn't crack there software properly! As for display issues - i have an iMac 27" quad core i7 with 8gb of Ram - no problems except for the odd giant white box obscuring Maya - close and restart the program. Doesn't happen often enough to matter.
I do have a beef with the memory issues - seriously, not 64 bit yet?

Michael, please send me the crash report:
owen.burgess@autodesk.com

Hi,

We have deployed 10.6.2 to our labs because of new hardware requirements. I can not discount this might be an issue inherent to our SOE but we have found Maya 2010 (with composite hotfix1) will freeze when trying to open a scene file which was create in Maya 2010 and was working the previous day. The console output of this freeze is:

Mar 9 10:32:05 HOST_NAME [0x0-0x3a23a2].com.autodesk.Maya.2010[66517]: Fatal Error. Attempting to save in /var/folders/oZ/oZS1FGVLFYO5+Vc952JVh37LUoI/-Tmp-/z3020571.20100309.1032.ma
Mar 9 10:32:05 HOST_NAME [0x0-0x3a23a2].com.autodesk.Maya.2010[66517]: Maya(66517,0xa03ab500) malloc: *** error for object 0x18f321b0: pointer being freed was not allocated
Mar 9 10:32:05 HOST_NAME Maya[66517]: Maya(66517,0xa03ab500) malloc: *** error for object 0x18f321b0: pointer being freed was not allocated\n*** set a breakpoint in malloc_error_break to debug
Mar 9 10:32:05 HOST_NAME [0x0-0x3a23a2].com.autodesk.Maya.2010[66517]: *** set a breakpoint in malloc_error_break to debug
Mar 9 10:32:09 HOST_NAME com.apple.launchd.peruser.1381466949[66254] ([0x0-0x3a23a2].com.autodesk.Maya.2010[66517]): Job appears to have crashed: Segmentation fault

I can provide the contents of the crash report too.

10.5.8 late 2008 mac pro 2*2.8 Quad, 4gb ram.

I have stopped using mental ray on Maya 2010 as it completely froze everything. This wipes all the license information, so I have to request another code before things can work again. Unsure where to go from here - hoping that some kind of update from either autodesk of apple (to allow upgrade to 10.6) will solve these issues in the near future.....

I'm having similar problems. Mostly when rendering in Mental Ray - I get the spinning BBall or it will just stop the render incomplete as if it is finished. I checked the activity monitor and it shows my CPUs being fully used but the active memory allocated to Maya is only about 1.5 GBs??? Not cool when I have 14.5 GB sitting idle! Any help???


Maya 2010
2 x 2.93 GHz Quad-Core Intel Xeon
16 GB 1066 MHz DDR3 RAM
OS X 10.6.2

Same thing happends to me on Mac Pro it sux. How can a app like this lag on a monster

I have no lag but, occasionally, for no consistent reason, the whole just freezes. Sometimes spinning BBall of death sometimes nothing. Not just Maya, either, freezes the entire system. Only the cursor moves.

Running on MacPro quad Core 2.66 Xeon with 10.6.2 and 6GB of ram. If it won't run stably on this. . . what will it run on?

Can't believe how long this is taking them to fix... Please Autodesk/Apple sort this out ASAP!

Followed instructions from here: http://forums.macrumors.com/showthread.php?t=775902

and had a successful install of Maya 2009 on 10.6.2

Runs smoooooooth!

Definitely a temporary solution until Autodesk/Apple sorts their stuff out.

No dice, Clean install, updated to 10.6.2 and still lags.

Please Autodesk/Apple! Help us out!

Any news on the lag issue?

Just bought a new Macbook Pro, 2.8 GHz Intel Core 2 Duo with 4 GB Memory, and Maya is lagging its balls off!

Downgraded to 10.5.8 and no change.

Maybe the clean install of 10.6.0 with the update to 10.6.2 will help?

:(

So far it seems like Maya 2010 in Snow Leopard 10.6.2 is working smoothly for me. I am still having problems rendering an occlusion scene with 3.1 million polys.

I am trying to figure out a work around to render this scene.

(The Machine I am working on is a iMac 2.4 GHz Intel Core 2 Duo with 1 GB Memory)

I'm having the sAme " color wheel " lag problem. Everything requires a 3-5 second wait, includig selecting and deselecting objects. I'm on a brand new iMac 27" quad i7 with 8gb of Ram so I know it's not a hardware issue. Pretty please solve it soon whether it's autodesk or apple or both. I was incredibly excited only to find out that I couldn't downgrade to 10.5.8 because I have a new computer that shipped with 10.6

I have read that too but somewhere else! can't confirm that and I am not going to try that :-)

I think there will be fix pretty soon.. just wait..

I'm still having problems with viewports after 10.6.2.. every single change (viewport or simply rotate the objetc) takes like 2 seconds with "Whell of Death". I don't know what to do anymore. Some guyson Apple Discussions forum reported that they made a clean install of SN and then Maya 2010 runs smoothly. Someone here have tested this?

Thanks

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