« Adjusting Hair Width Per Follicle basis. | Main | Use an object's world space position for Set Driven Key. »



Feed You can follow this conversation by subscribing to the comment feed for this post.

Hey, just wanted to let you know that the Contours plug-in for Maya has a shader to do exactly what you’re looking for. It's a mental ray shader and a Maya plug-in that creates a high-quality version of the smooth mesh preview you see in the viewport. Have a look at http://www.ticket01.com/products/contours/index.html for more info. You can also watch a video the easy process of hooking the shader up here http://www.youtube.com/watch?v=-tw6vU4DUf8.


This would be a great tutorial if there was a little bit more detail added to it. For example what version of maya is this tut aimed at and the rendering engine (in your case Vector) could be worded a little bit better into the tut so that people know what render settings to use.

Maybe you could ellaborate on the tut with a bit more detail for others to use this as it would be a great tool for those wanting to use it.


what maya vector settings do you place?? just renders everything in triangles by default.

The comments to this entry are closed.

RSS Feed

  • Subscribe


  • Bookmark and Share