Here are some helpful pages to learn about the compiling, linking and debugging of your code. When you first start using compilers with C++ it can be overwhelming and confusing for someone that is transitioning from scripting in MEL/Python to compiling your API code in C++.
Learning about Compiling and Linking, and the differences:
After assigning some objects to layers in Studio and then importing them into Maya (.wire, iges, or .stp), both the shape and transform nodes for each object are assigned to a display layer. Thus when you go to assign one of those objects to a new layer (via selection in the workspace or Outliner), only the transform node is reassigned while the shape node remains connected to the original layer.
This entry was triggered by a request from one of our customers who couldn’t locate a specific maya file on Mac To search from a command line type find . –name “Myfile” –print Where MyFile is the name of the file you are looking for
Windows 7 is not a tested environment for Maya 2010 products. Please be aware that while nothing may prevent you from using Windows 7 and these products, we may not be able to resolve every issue you encounter at this time.
Mental ray 3.7 is equipped with progressive rendering At the moment the option is not enabled by default in Maya. However you can still enable it using a string option. For more information regarding the progressive rendering please refer to the docs under mr Manual : Options