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23/09/2009

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Hi Ian,

The error you see is probably linked to the amount of data mental ray is trying to squeeze into a single frame buffer. Please read my latest post for more information about the different options of caching the frame buffer. I hope it helps you resolve this issue.

Owen

/Applications/Autodesk/maya2011.5/Maya.app/Contents/bin/Render -r mr -x 43400 -y 9800 -reg 0 5425 0 4900 -proj /Volumes/Ian\'s\ Maya\ RAID/STO_LED_boards FFL_scoreboard_07_centered.mb


it render a frame 1 px x 9800 px is my script wrong?

Can you guys post the whole command you are trying to use? -r is basically a flag that calls a rendering engine. It should work as long as it is followed with the correct value such as sw, mr, mi etc.

Im using a PC and i get a:

// Error: Invalid flag: -r

everytime i try use the code. Why?

i get a: // Error: Invalid flag: -r

everytime i try use the code. Why?

For mac OSX, -r isn't recognized in command line for render? Invalid Flag error comes up. Any idea what this command needs to be for Maya 2010 on Mac OSX to render using command line?

Great guide... What is the maximum rendering image that Mental Ray can do? Is it "Just" a memory issue or is there a maximum like texture allocation on graphics cards. Like Maximum is 4096x4096 or even higher?

Great tips - however, im rendering a very large crocodile head and the textures are coming out all jagged and lores. Im using the PSD network which has size limitations as you set the parameters, and therein lies the problem i think. The map was origially created at 1024 square. Any tips greatly appreciated. I pump up the res in Pshop, but Maya does not like it. I may have to try via 64bit on the pc side i think.

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