For the Final gather contribution behind glass containers, you will need to adjust the MAX Trace Depth
This option is similar to -trace_depth but applies only to finalgather rays.
The defaults are all 0, which prevents final gather rays from spawning sub-rays.
This means that indirect illumination computed by final gathering cannot pass through glass.
Note: This is not compatible with mental ray 3.1 and earlier, which used the trace depth (which defaults to 2 2 4) for final gathering.





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Also, FG diffuse and Reflection values appear to cap each other.
Cheers,
Steve
Posted by: Steve | 03/08/2009 at 11:32 PM