1) Create a polySphere. 2) Select the vertices. 3) Create a cluster. 4) Paint the cluster weights so they falloff to black in some areas (make sure that these values are 0.000). 5) Prune Membership > Cluster to remove the vertices with 0.000 values from cluster1Set. 6) Select the cluster1 handle and move it to test the deformation...
Nothing moves...in fact the cluster1Set is now empty.
But go back a couple of steps to restore the cluster membership, and try the last two steps in another order:
5) Select the cluster1 handle and move it to test the deformation.
THEN
6) Prune Membership > Cluster to remove the vertices with 0.000 values from cluster1Set.
7) Execute the following MEL command to check the result: select cluster1Set;
That's right, if the vertices haven't been moved from their initial position, they'll get pruned from the deformer set.
Does anyone else find that annoying?
Owen





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wew! i'm a bit late here, but just want to say that thanks for this informative post. it's very helpful for me. thanks
Posted by: Nursing apparel | 18/05/2010 at 07:22 AM
That is pretty odd, and seems to against what the command is supposed to do.
I would submit this as a bug
-=s
Posted by: Steve | 24/06/2009 at 09:14 PM