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26/05/2009

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So, what do you recomend to render more than 50 millions of particles with mental ray?
Is there any workflow to deal with scenes with very high number of polygons or particles??

In my experiance will Maya on OS X 32bit reach precisely 2.72GB of memory before it takes the whole render down! Sometimes less depending on the scene/texture/shader/settings etc. but never beyond 2.72GB. Mental standalone for OS X exists on a 64bit version, right? If that's the case memory is not a problem ;)

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