We have been made aware of a regression issue with Maya 2014 SP2 which was posted a few weeks ago on www.autodesk.com.
The issues occurs only in Chinese and Japanese UI. Users will notice that the HUD strings are in English instead of the localized language. I have been told that this is addressed for future releases including the up and coming Maya 2014 extension release.
If you cannot wait for that release we have provided zip files for Windows and Mac users to correct the issue today.
Here are the intructions:
Download one for zip file for your O/S.
Extract zip file.
Add appropriate Japanese or Simplified Chinese version of initHUD.res.mel in following local installed path.
The Entertainment Creation Suite 2014 (ECS 2014) Send - To function fails when it is installed in any drive other than C:\.
Sending a file from Maya to Softimage 2014 when ESC 2014 is installed on D:\ drive will open Softimage and Maya will state that it is connected. However, nothing is brought into Softimage from Maya.
We currently have a defect open for this issue and it is being worked on by our development team. A workaround is to export the scene file as FBX and then import the FBX. Unfortunately, this will not activate a "live" connection between the programs but it will still allow you to get files from one program to another.
The new Unified Sampling mode in Maya 2014 is set by default and doesn't work with mental ray Contour rendering. In order to get the mental ray Contour rendering to work, set the Sampling Mode in the Quality tab of the Render Settings to "Legacy Sampling Mode".
Some mental ray materials are now classified as “Legacy
Materials” in Maya 2014. Unfortunately, there is an issue where these materials
will not appear with swatches or shading groups. Here is a list of the
To work around this issue, download the attached
“mentalrayCustomNodeClass.mel” file and copy it into
mentalrayForMaya2014/scripts. This will revert the mental ray material
classifications to their Maya 2013-state.
Running Maya in debug mode and sending a stack trace can help Autodesk troubleshoot some crashes. Maya uses GNU Debugger (usually called GDB), which when activated, lists every procedure happening within Maya. This information can then be sent to Autodesk to aid in further troubleshooting.
Note: a Linux terminal must be used to run Maya in this mode.
1. In a terminal go to the directory where Maya is installed, typically "cd /usr/autodesk/maya2009-x64/bin" 2. Run Maya under GDB. Type in "./maya -d gdb"
3. This will launch GDB and load the maya.bin file (GDB itself does not have a UI).
4. Once GDB loads you will get a prompt. You will now need to launch Maya using one of the two options below:
"r" (for example, will run Maya in GUI mode)
"r -prompt" (for example, command line parameter to Maya of -prompt will run in prompt mode)
5. If Maya crashes you will come back to the GDB prompt in the terminal.
6. To get stack trace you will need to do the following:
1. Type "bt" to get stack trace details. 2. Type "threads #" to switch to a specific thread number. These can range between a variety of numbers. Start at 1 and go up from there until "bt" does not show any more details.
The information printed out in the terminal should be copied and pasted into an email and sent to Product Support through your service request.